As Marc Andreesen wrote to much fanfare in 2011, software is eating the world (“SIETW”). This has led to an entire SIETW genre of reporting on, postulating about and tracking of how digitally native companies are disrupting major industries. Yet while there has been much written about the roles technology,business models and investors play in a startup’s ability to change an industry, I’m constantly surprised by how little is mentioned about the impact of a brand.*
I can see the media appeal of a narrative in which David is constantly beating Goliath. Who doesn’t love cheering for the underdog? It’s especially fun to see companies like Uber and AirBnB disrupt and improve categories that have historically frustrated consumers with their impersonal, customers-as-an-afterthought approach. Heck, I even advise a few Davids that I think have the upper hand thanks to their software.
Even so, I’m most surprised by how few companies with incredibly strong brand assets use them to disrupt industries primed to be turned upside down. I often hear marketers talk about “brand assets,” but very few actually treat their brand as an asset (specifically, a fixed asset). A company’s brand assets range from brand equity to distribution to co-marketing relationships to design philosophy to culture to customer loyalty to– well, anything evergreen that the marketing team deems essential. And these assets can play a critical role in the SIETW dynamic. The goal isn’t merely to use these assets defensively. Instead, bold brands should go on the offensive and do some eating of their own, expanding into other, more natively “digital” industries.
At its core, this is an innovation balance every big company must sort for itself: how much to focus on maintaining the core business vs. how much effort to put into introducing the relevant new. Unfortunately, few big brands are seeing the SIETW trend for the opportunity it actually is. Those that have benefited from SIETW however, have brought to light the enormous benefits that can be reaped; this is especially true when approached as part of a larger innovation agenda. Some highlights from the past few years:
Kraft Digs In with iFood Assistant
As early as 2008, Kraft released a paid app called the Kraft iFood Assistant, which made some waves because it cost $0.99. What kind of marketer charges for advertising, right? But that’s exactly it: it wasn’t just advertising. Kraft leveraged multiple brand assets including the recognition and trust of the Kraft name, owned media assets (kraftfoods.com, kraftcanada.com, etc.), and a huge library of recipes aggregated over decades.
Now imagine being one of the dozens of recipe startups competing with Kraft (and all of its brand assets) in the app stores. These competing Davids may have raised funding, but they weren’t equipped out of the gate like Goliath, who launched with a respected brand, customer loyalty and an existing media audience. So when home chefs are looking for an app to help them shop and cook, will they go with one of the many unfamiliar sounding options (that never seem to contain vowels), or the one created by a trusted, approachable brand likely already found in their home? Long after its launch (“long” being relative in software, in this case two years), the iFood Assistant stood strong against countless food apps that came and went, ranking in the top three in Lifestyle Apps on iOS.
Interestingly, even with commercial success startups envied, Kraft eventually made the app free because the data was simply more valuable than the business. This move illustrates one of the primary advantages strong brands have in disrupting other markets (in Kraft’s case it was a CPG company entering the paid food app business, with an opportunity to move as far upstream as retail environments). As proven by Kraft, if approached correctly, brands can both eat the world with their software and pursue a larger innovation opportunity that impacts the core business. Certainly every brand has considered creating an app of some kind (damn you, ad agencies), but Kraft showed very early on that creating a revenue-generating product that happens to manifest as software can be part of a broader innovation strategy. This approach turns the typical SIETW narrative on its head, which is funny because “turning David and Goliath on its head” is a) a pun, and b) really just means the bigger player is playing to his advantage.